

Also, the end areas abandon the excellent structure of the rest of the game in favor of areas that feel like they're mimicking end areas of other games by cramming in large numbers of enemies at every corner and foregoing the mood and pacing of the rest of the game. The respawns weren't tough in System Shock 2.they just bored me after a while. BioShock and Prey (2017) are both "descendants" of System Shock 2, and each of them handled this far better. Thus, it respawns enemies.sometimes within just a handful of seconds depending on where you are traveling about. Specifically, the game seems to think that it needs to throw heaps of enemies at you on a regular basis. However, in some games, it just doesn't work. I say that not only as someone who is in his 40s now who has been gaming since the 80s, but also as someone who understands and can appreciate folks' desire to preserve such mindsets. I think that the biggest downside of the game is its adherence to old school gaming ideas. That said, this game's character builds with different stats/classes are impressive (especially for when the game came out) and the mood of the ship you explore is pretty unnerving, even though the game has aged significantly.

I though the ending of this game had one extremely tone-deaf moment, and the writing earlier didn't sufficiently set up another part of the ending. However, after I played through the System Shock 1 remake and thus had more of a "connection" to the series, the story of this sequel appealed much more to me, ultimately leading me through to its conclusion. I started it once before, but wasn't as into it.

It feels good to have finally completed this game.
