

Colour bombs, when swapped with regular candies would detonate all candies with no bubbles and increase the fizz level on candies with at least one colour. If the total number of bubbles on the matched candies was at least 4 then the fizz level would be maxed out. Fizz levels were cumulative when matching candies if 3 or more candies were matched and two of those candies have one fizz level (bubble) each the resulting candy would have 3 bubbles.

Every time a candy with at least one fizz level was hit by the effects of a special candy the fizz level increased (also, fish candies would target a random candy with at least one bubble to increase the fizz level). However, if it happened any less than six times in a row, the count was reset.Ī candy would only gain an extra fizz level (the fizz level of any candy is denoted by the number of bubbles on the candy) if the candy that was moved is in the soda, even if not all matched candies were in the soda. All fizz on candies would disappear, and if any candies had vibrated bubbles on the board, it would detonate. If this happened six times incessantly (at which point a "圆" would appear onscreen), Bubble Rush would be activated, and the player would earn a bottle cap. Once the fizz reached the final level status, the candy with the fifth fizz level was destroyed and subsequently upgraded one level for each candy with the same color (with the number of times it happens in a row being shown on the screen as x2, x3, etc.). In this level type, the player had to match candies in the soda to make Bubbles.
